OVERVIEW

Serious games can be applied to solve interesting computer science problems. The purpose of this research is to understand the player's involvement, behavioral patterns and strategies while playing the location-based serious game. In order to verify that the serious games are scalable, reliable, and cost-effective to solve interesting problems, we built and deployed mobile game in Android platform. For campus students to participate in the research study, game is provided in Android market. (download).

RESEARCH DIRECTIONS

The main goals of the crowdsensing game user study are 1) to determine whether the mobile users are interested in playing the mobile crowdsensing games and 2) to compare the area coverage efficiency in mobile crowdsensing games vs crowdsensing using the micro-payments.


The WiFi area coverage maps for the McSense user study and the Alien vs. Mobile User game study in first 2-week period can be viewed from below links.
McSense WiFi Map
Game WiFi Map

The overall WiFi area coverage map for the McSense user study can be viewed from below link.
Overall McSense WiFi Map
The overall WiFi area coverage maps for the Alien vs. Mobile User game study can be viewed from below link.
Overall Game WiFi Map

PUBLICAT1IONS

FACULTY

Cristian Borcea
Associate Professor
Department of Computer Science
New Jersey Institute of Technology

Reza Curtmola
Assistant Professor
Department of Computer Science
New Jersey Institute of Technology

Ph.D. STUDENT


Manoop Talasila
Ph.D. Candidate
Department of Computer Science
New Jersey Institute of Technology





Crowdsensing Game