Przemyslaw Musialski
About
01I am an Associate Professor of Computer Science at New Jersey Institute of Technology, NJ, USA. My research in computer graphics focuses on geometric modeling, geometry processing, and digital fabrication combined with modern machine learning to create algorithmic solutions for digital content generation.
Before joining NJIT, I was an Assistant Professor at the Institute of Discrete Mathematics and Geometry at Vienna University of Technology (TU Wien), where I also led the Computational Fabrication group at the Center for Geometry and Computational Design (GCD).
From 2023 to 2025, I was a Visiting Professor at the Warsaw University of Technology and a Group Leader at IDEAS in Warsaw, Poland.
Earlier in my career, I worked as a researcher at the VRVis Research Center for Virtual Reality and Visualization (VRVis) in Vienna, as a postdoctoral scholar at Arizona State University (ASU), as a postdoctoral associate in the Computer Graphics Group at TU Wien, and as a visiting research scientist at King Abdullah University of Science and Technology (KAUST).
I received my MSc in Media Systems Science in 2007 from Bauhaus University Weimar in Germany and my PhD in Computer Science in 2010 from Vienna University of Technology (TU Wien) in Austria.
- Winner of the Austrian Computer Graphics Award 2015 — Best Technical Solution
- Runner-up for the Austrian Computer Graphics Award 2016 — Best Technical Solution
- Best Paper Honorable Mention, Pacific Graphics 2018
- EUROGRAPHICS Association — since 2010
- ACM SIGGRAPH — since 2011
- ACM — since 2021
- Adobe Research Gift, 2022 (thanks to Adobe!)
- Computational Design of Geometric Materials, 03/2016 – 08/2021 (funded by WWTF)
- MAKE-IT-FAB: Modeling of Shapes for Personal Fabrication, 04/2015 – 03/2020 (funded by FWF)
- EUROGRAPHICS 2026 — Chair of Short Papers Program (with Isaak Lim)
- SIGGRAPH 2026, 2025 — Technical Papers Committee
- SIGGRAPH Asia 2025, 2021 — Technical Papers Committee
- EUROGRAPHICS 2026, 2025, 2022, 2021, 2017, 2015 — International Program Committee
- Pacific Graphics (PG) 2025, 2024, 2023 — International Program Committee
- SGP 2024, 2023, 2022, 2021, 2020, 2019 — Symposium on Geometry Processing, IPC
- SPM 2024, 2023, 2022, 2021, 2018 — Solid and Physical Modeling, IPC
- Computer Graphics Forum — Associate Editor 2021 – 2024
Research
02My group works at the intersection of geometry, computer graphics, and machine learning. We investigate problems in
geometry processing · shape optimization · digital fabrication · generative AI
Our research combines geometry, computer graphics, and machine learning to generate digital 3D content — shapes, buildings, and fabricable designs — that is not only realistic but usable. Many generative models produce results that merely look plausible; our work instead builds the underlying geometric structure into the model itself: the grammar of a façade, the mathematics of a surface that can be manufactured, the physical constraints a real object must satisfy. This makes generation both controllable and dependable — models a designer can edit and steer, and that hold up in the real world. Increasingly, the same principles extend our work beyond computer graphics into computer vision and the life sciences.
I look at multiple criteria, mainly mathematics skills and/or programming skills. A nice bonus is the knowledge of graphics or geometry. Also, natural curiosity and the drive to research are a strong plus. If you are interested, contact me by email!
Teaching
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