My group conducts fundamental research at the intersection of applied geometry and computer graphics. We investigate problems in
- geometric modeling,
- geometry processing,
- shape modeling,
- physically based modeling, and
- computational fabrication.
Our work encompasses computational processing of geometry, development of efficient algorithms for shape optimization, computational shape analysis and synthesis, computational design of layouts and spatial structures, and last but not least interaction with the user. Our research aims to provide solutions for the generation of geometric models suitable for digital manufacturing. The goal is to help humans, in particular designers, specialists and enthusiasts, but also unexperienced users, to create digital content in an intuitive and an automated manner.