FOV and LOS resolutions |
In this version, GX_Simulator automatically computes the number of image pixels Nx= Ny, and the number of rendering steps in the line of sight direction Nz, based on the finest resolution found among all models existent in the Sun container at the time of FOV computation.
Warning: If the global Sun models contains more than one data cube model, and they are located far apart from each other, limitations in the available memory may result in a noticeable increase of the computation time, or even in the generation of an out of available memory run-time error.